Nosferatu awakes one night in his lonely castle, to discover that a prized possession
is missing. Fruitlessly scouring his chamber, he realizes he must search the castle for his missing
The game is an exploration/puzzle game, in which you must solve puzzles in order to obtain keys
which can be used to further explore the castle.
The game seeks to challenge our perception of a character, even one that is well established.
Do their motivations or desires differ from what we expect from them? and should inoccuous
elements of their identity change our opinion of them?
W,A,S,D = Movement
Space = Interact with object (Inspect or use an inventory item if applicable)
To use an item in the inventory, press the number which sits beside the item
in the list you'd like to use.
I = Open inventory
Tuuka (@mysterioustuuka): Design & graphics
Dave Van Bale (@daveloper): Code & design
Joonas Turner (@kissakolme): Sound design (Sound effects and voice acting)
Martin Kvale (@martinkvale): Sound design (Ambience and music)
Marek Jarocki (@mjarocki_art): Story & promotional artwork